#pragma once
#include "DXAMLCommon.h"

//struct ITextViewVtbl
//{
//	int (__thiscall *TextSelectionToTextBounds)(ITextView *this, ITextSelection *, unsigned int *, XRECTF_WH **);
//	int (__thiscall *IsAtInsertionPosition)(ITextView *this, unsigned int, unsigned int *);
//	int (__thiscall *PixelPositionToTextPosition)(ITextView *this, XPOINTF, unsigned int, unsigned int *, TextGravity *);
//	int (__thiscall *TextPositionToPixelPosition)(ITextView *this, unsigned int, TextGravity, float *, float *, float *, float *, float *, float *, float *);
//	unsigned int (__thiscall *GetContentStartPosition)(ITextView *this);
//	unsigned int (__thiscall *GetContentLength)(ITextView *this);
//	int (__thiscall *GetUIScopeForPosition)(ITextView *this, unsigned int, TextGravity, CFrameworkElement **);
//	int (__thiscall *ContainsPosition)(ITextView *this, unsigned int, TextGravity, unsigned int *);
//};


class ITextView
{

};